Implementing Pop-Routing

Hi everyone!

I am Gabriele from the Ninux community. I am participating in GSoC 2016 for the first time and I am very glad I have been accepted as a Student for Freifunk. I am from Florence, Italy. Here I’m studying Computer Science, soon I will graduate and I hope to use the results of this project to write my bachelor thesis.

Four years ago, with others community networks’ enthusiasts we have funded Ninux Firenze[1], the fist Wireless Community Network in Florence where I had the chance to learn how these networks work and to meet many others people interested in this field. The network is constantly growing, and now it counts almost 20 nodes. In May ’14 I have been for the first time to Wireless Battle of the Mesh in Leipzig where I met the Freifunk community. For this GSoC I will work on a project called PopRouting[2]:

OONF (OLSRv2) is a link state routing protocol. It works sending periodical messages to his neighbors with the aim of transmitting information about topology changes. With these information each node of the network is able to calculate the paths to reach any other destination. These messages are periodically generated, based on the configuration parameter that regulates the sending interval. A short period will make the network react rapidly but it will also cause a large overhead due to control messages. Pop Routing is a recent technique that takes advantage of the knowledge of the network topology to find the optimal value for the OONF’s timers. Using Pop Routing every node computes the “betweenness centrality” of every other node and uses it to calculate the optimal trade-off between convergence and overhead for its timers. The algorithm has been developed at the UniTN and the algorithm to compute the BC in C++ is available as free software. My goal is to code a daemon (in C) that is able to calculate autonomously the BC of the network and push it to OONF using the telnet plugin.

In this month of community bonding I have been to Wireless Battle of the Mesh v9 in Oporto(PT). There I met the OONF developers and we discussed how to implement this inside OONF. I also gave a presentation on the project. After the Battlemesh I started working on the algorithm developed by UniTN and I made a C/C++ library out of it [3].

Today I will start coding for the GSoC, stay tuned and I will give you more updates soon.







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